Rather than shrinking down screens intended to fill a monitor, text games scroll like a playlist or a phone directory.Ĭrawford is unsure how much money might be made on this format. In many ways, the text-game genre is better suited for these small devices than modern graphic-based games. "All of us have those periods of time in our day where we don't want to get into anything serious, but we don't want to be sitting there twiddling our thumbs either," he said.įor years, many cell-phone enthusiasts have been hacking their phones to play old-fashioned games from the Commodore-64 era. He expects those titles would play well with the cell-phone crowd. While more complex formats demand the gamer's entire attention for extended periods, many interactive fiction titles can be played in five- to 15-minute intervals, Crawford said. "I think there could be a demand for light material, or for better written short games," Crawford said. ![]() Chris Crawford, a programmer and an expert on interactive storytelling, said he saw potential for the medium, at least for low-intensity games. The attempt to bring interactive fiction to a PDA audience is getting the attention of some enthusiasts. At some point, Sherman expects one portable system to become standardized, but until then, he is marketing to every group. The First Mile, as well as existing Malinche titles Pentari: First Light and Greystone, have also been released for cell phones using the PalmOS or Symbian operating systems. That meant switching the game structure from one in which all commands are generated by the player to one that lets the player choose actions from a series of options by scrolling through with the iPod wheel.
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